Negative impacts of Social Media: Filters equals more likes!

Social media has numerous positive impacts. However, it has its fair share of negative impacts. Suicidal cases among teens are on the rise and, when traced back, most are linked to social media. We have a more depressed nation that constantly posts happy pictures but weeps when alone.

Social media is selling a deceiving image of how life should be. It is easy to make money and, you deserve the easy life without working hard for it. When the youth go to the job market, they realize it is not as easy as people on social sites make it look. This results in depression and suicide.

Young adults appreciate filters more than their real body features. For instance, we have filters that mold your face to the societal beliefs of the perfect face. Self-esteem among the younger generation is compromised. Social media has taught them to look a certain way to be acceptable in society.

Have you tried to check on the number of miles your finger has traveled simply by scrolling through the site? Have you checked the amount of time you spend on your social media sites? People are slowly getting addicted to their phones and cannot go more than an hour without checking their social sites.

Social media is causing harm to the younger generation. They are becoming antisocial beings who prefer interacting with people virtually than in person. As social media takes the inventions to a new level, we need to find ways to ensure the youth can strike a balance between the two. Social sites work day and night to get people hooked because they earn more from advertisements. We need to know we still need human beings around us and physical interactions are as useful as virtual connections.

References

Anderson, M., & Jiang, J. (2018). Teens, social media & technology 2018. Pew Research Center, 31(2018), 1673-1689.

Raut, V., & Patil, P. (2016). Use of Social Media in Education: Positive and Negative impact on the students. International Journal on Recent and Innovation Trends in Computing and Communication, 4(1), 281-285.